That doesn't even account for Yukes' and All Elite Wrestling's upcoming game, which is being designed to appeal to fans of old-school titles like WWF No Mercy. WWE 2K22 is a pretty big deal for the series, and it could very well be a make-or-break release for 2K and WWE, especially given the amazing wrestling games that have been released since WWE 2K20. RELATED: How WWE 2K Can Bounce Back From the Failures of WWE 2K20 The simple fact is that game development takes a lot of time, and the extra time spent is likely for the best, as it offers the best chance of improving the final product. Considering the massive roster size of the WWE 2K games and hundreds of new moves to be implemented each year, it feels like a fast turnaround. Good video games take time to make, even when an entire studio and publisher are behind the project. WWE 2K22, however, is going to release in March 2022, which would make it the first WWE 2K game to actually release in the same year as its title.ĢK Games taking two years of development time may seem like a lot to fans, but it's actually a fairly short production time for a game like this. Typically WWE 2K games are released in November, a year before the year in the title. YOBJ conversion only transfers basic rig models and ignores variable binary alignment.The anticipated follow-up to the disastrous WWE 2K20, WWE 2K22 finally has a release date, though it isn't the date that many fans had expected. Incorrect poly face indice arrangement on models with larger LODs. (use template archives in CakeTools Github repository). bakedfile00-05 rebake slow and unstable. 3DSMAX sometimes exports incorrect weights for selected rig. 3DSMAX import incorrect weights on character if the model contains a hair physics rig. "Insert" has the same functionality as Drag and Drop. Create a directory with the "New" button for subfolders and the "Add Folder to _root" button for main folders. MDL tab allows for OBJ imports and exports. If any files are preexisting, they will be replaced over with your newest file. Drag and Drop files into window when clicked on any folder to import into current folder.
#Wwe the model resource archive
CAK archive into the window, provided they are appropriately named bakedfile's 0-9 (support fot 10-99 will be added in the future). I highly recommend 3DSMax 2020 for modding MDL files due to general stability.
#Wwe the model resource mod
Sample SpiderMan mod (replaces Roman Reigns): Changed default Data Class on 3DS export. Added Data Class detection for higher bone counts. Altered Import function for wavefront imports. Added CakeTools MTLsEditor tool (works standalone as well). Added CakeTools Model Merger tool (works standalone as well). Contains embedded CT fonts and OBJ fix. Added "hair_ALPHA" texture name fix in MTLsEditor. Added check if file is already open or if game is running. This tool will also not be actively recieving updates for a while, but this might change down the line. It is not a fully polished tool currently so be forewarned not everything will work correctly. I've been sitting on this for a while but haven't released due to a lack of a few key features that would ease the workflow, however since i'm not in actively developing this tool right now I figured I should release what I got so people can mess around with the assets. Included are scripts for importing and exporting MDL files into 3DSMAX 2020. There are basic MDL! operations for working on 3D file types used in WWE 2K20. It contains functionality for inserting, importing, exporting, and replacing files within a. ) Donation Link: ĬakeTools is a WIP tool for working on. This was a solo project. I've put a good amount of time reversing many of the new file types from the ground up and incorporating them into in a GUI. (If you found this tool in any way useful, I would highly recommend you consider donating any amount.